Gabe Garrison

Senior 3D Character Artist

AAA characters, creatures, armor and hard-surface assets built for production.

30 years of professional game-development experience creating high-quality characters from sculpt through final in-engine asset.

MicrosoftActivisionZeniMax OnlineFiraxis GamesAND MORE…
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Featured Work

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Capabilities

Character & Creature Art

Human characters, creatures, anatomy and likeness.

Armor & Hard Surface

Detailed armor, clothing, equipment and complex surface construction.

Sculpting & Modeling

High-resolution sculpting through production-ready geometry.

PBR Texturing & Materials

Skin, cloth, metal, leather and layered material definition.

Unreal Engine Production

Assets prepared for real-time AAA pipelines and final presentation.

30 Years of Game Development

I've spent my career building characters for professional game teams and shipped titles.

  • ZeniMax Online
    Senior Character ArtistThe Elder Scrolls Online
  • Activision / Luxoflux
    Lead Character ArtistTrue Crime: Streets of LA · True Crime: New York City
  • Firaxis Games
    Senior Character ArtistCivilization Revolution

And additional AAA development work across multiple studios.